Running ESO on ancient hardware

  1. Backup UserSettings.ini in your Documents and Settings/$username/Elder Scrolls Online/live/ and put it to a different folder so that you could copy and paste it back
  2. Enter the file and find the corresponding options and change them from whatever value you have to the value that is specified below.
  3. If you do something wrong the game won’t let you to character selection, staying in infinite loading, if it happens, just copy overwrite the /live/UserSettings.ini with your backup.

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This bundle will make the game load less textures. This will improve performance by a ton and reduce loading times but in some dungeons/zones/trials you will have missing textures (floor will be black and you won’t see aoes), if you don’t trust yourself only edit DETAIL_MAPS, leave the rest as it is

SET DIFFUSE_2_MAPS "0"
SET DETAIL_MAPS "0"
SET NORMAL_MAPS "0"
SET SPECULAR_MAPS "0"

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The following setting affects how many levels of detail (LOD) the game is using (roughly speaking, distant objects are loaded with less polygons cuz you can’t see them anyway, but the closer you come, the more polygons you should see so the game loads more detailed models). With this value higher than 4, the performance will still increase, but the game will stop loading walls and shit, so it’s better to keep it at 4

SET MIP_LOAD_SKIP_LEVELS "4"

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The following pack just reduces the visual fluff. PFX is particle effects, so you see less of them and from lesser distance, reducing caches means using less memory, the rest is kinda self-explanatory

SET PFX_SUPPRESS_DISTANCE_v2 "1.00000000"
SET CHARACTER_LIGHTING "0"
SET PFX_GLOBAL_MAXIMUM "10"
SET DistantFoliageEnabled "0"
SET CachedRLREnabled "0"
SET CachedReflectionResolution "0"
SET CachedShadowFiltering "0"
SET REFLECTION_QUALITY_v3 "0"
SET PARTICLE_DENSITY "0"
SET HIGH_RESOLUTION_SHADOWS "0"
SET SHADOWS "0"
SET GPUSmoothingFrames "0"
SET RAIN_WETNESS "0"
SET ANTI_ALIASING_v2 "0"
SET SIMPLE_SHADERS "1"

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